Western Objective

Click on the name of each objective to be brought to a detailed strategy book for that obj.

Volk 1 = Behind the northern crate, watching the cross and making sure Volk 4 can't get rushed. Also listening for audio behind.

Volk 2 = Behind those crates, mainly watching the cross to Volk 1 but also listening for audio to his east, popping up to head peak and kill anyone pushing him. 

Volk 3 = Behind the crates there just outside of the northern wall of the cabin, helping watch Volk 1's front while also making sure nobody can get past him and go inside for a quick cap. If Volk 5 dies, Volk 3 should be the first to rotate back inside to stop the inside cap.

Volk 4 = Behind the stack of crates in the south, watching center towards pillar and helping to catch anyone that Volk 2 can't. Also serves as a refrag for both Volk 1 and Volk 2.

Volk 5 = Inside the Cabin, prone, looking down the staircase towards the entrance of the stairwell, catching anyone that's trying to sneak inside from underneath.

MARSOC: As this is Tanker, MARSOC is very player and team dependent. Because of this, I will not be marking specific lines that are good to follow for Tanker. Instead, have your players run the routes they are comfiest on and feel like they know the best.

I recommend a 3 man southern top side/2 man underground split for this objective, with two going underground and pushing through cabin, and 3 pushing the south side of ship to apply pressure on to objective.